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I like how substance painter is, it looks like it produces amazing results but the price is too high unfortunately. Any good free alternatives? Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender.
- Substance is a complete suite with everything artists need to create 3D digital materials. Originally developed for the game and film industries, where it is the reference solution for 3D texturing, Substance is now expanding its presence to industries such as apparel and footwear, retail, transportation design, product design, and architecture.
- Substance Designer allows you to create custom substance files. It has a lot of power with a mix workflow of working with procedural textures and bitmaps. However, SD doesn't have a great option for painting textures.
- Substance Designer I chose to work a lot in this software as it let me be very creative and I could easily work without feeling limited in any way. I did all the tiling textures for this project inside Substance Designer.
Originally posted on 24 January 2018. Scroll down for news of the latest update.
Allegorithmic has launched the Substance Source Signature Series: a tongue-twisted new program intended to make collections of assets created by individual artists available from its online material library.
The inaugural release in the series consists of 15 ground materials created by Bungie lead environment artist Daniel Thiger.
An online library of over 2,000 varied PBR materials
Since its launch in 2016, Substance Source has grown to a library of over 2,000 PBR-ready procedural materials in Allegorithmic’s Substance format.
Since its launch in 2016, Substance Source has grown to a library of over 2,000 PBR-ready procedural materials in Allegorithmic’s Substance format.
The collection, which includes fabric and organic materials as well as more conventional categories like wood, metal and stone, can be used in any application that supports the .sbsar format.
New in the Signature Series: sets of themed, artist-created materials
Although Allegorithmic has released themed collections of materials in the past, the new Signature Series is the first time that those collections have been created by individual artists.
Although Allegorithmic has released themed collections of materials in the past, the new Signature Series is the first time that those collections have been created by individual artists.
The first set comprises 15 procedural ground materials created by Bungie’s Daniel Thiger, all based on reference images, taking the collection into the same territory as scan-based resources like Megascans.
“For these materials, I wanted to challenge myself and create something that was fully procedural, but offered the same level of complexity and quality as scanned materials,” commented Thiger.
The materials are divided into three self-explanatory categories – jungle, desert and Iceland.
Updated 24 August 2018: Allegorithmic has released its second Signature Series, this time featuring materials created by Naughty Dog environment texture artist Chris Hodgson.
The collection features 18 sci-fi-themed materials, divided into five categories ranging from spaceship parts to the surfaces of other planets, plus some rather disturbing-looking ‘alien growths’.
![Substance designer custom shader Substance designer custom shader](https://i.pinimg.com/originals/7b/0c/93/7b0c9355a47e59f82d48aa923ebddee3.jpg)
Updated 15 December 2018: Allegorithmic has released its third Signature Series, created by CD PROJEKT RED senior environment artist Mark Foreman, whose credits include The Witcher 3: Wild Hunt.
The set of 15 medieval-themed materials includes suitably period-looking wall, roof and ground coverings.
Updated 20 March 2018: Allegorithmic has released its latest Signature Series: a collection of 15 spacecraft materials created by PlayStation senior material artist Javier Perez.
The materials are based on real-world photographic reference of materials used on the International Space Station, the old Space Shuttles, and NASA living quarters.
![Substance designer tutorial Substance designer tutorial](https://static-2.gumroad.com/res/gumroad/8893361082123/asset_previews/aef91772086ac37baaca891648ce2574/retina/1.jpg)
Updated 26 May 2019: Allegorithmic – or rather Adobe, its new parent company – has released its next Signature Series, ‘Beauty and Decay‘, a set of 15 materials created by Ben Wilson from Ubisoft Stockholm.
The ‘beauty’ set comprises strongly patterned man-made materials – moulded concrete, tiles, and carved card – while the ‘decay’ set replicates geological processes like erosion and efflorescence.
Updated 22 September 2019: Allegorithmic has released its latest Signature Series: a collection of 15 sea-themed materials created by Playground Games associate art director Don Arceta.
The set is probably the most unusual – and most diverse – yet, with materials ranging fgrom ship hulls and fishing nets to corals and even complete tropical islands.
Updated 21 January 2020: Adobe has released an opulent new set of Signature Series materials, created by WB Games Montréal senior texture artist Jonathan Benainous.
The 15 architectural materials span three different period architectural styles – Victorian, Haussmannian and Art Deco – and range from exterior materials to wall and floor coverings and soft furnishings.
At the time of posting, two are free: an Art Deco elevator door, and a Victorian fabric.
Pricing and availability
Access to Substance Source is available via Allegorithmic’s subscription plans, which also include rental of the firm’s Substance Designer, Substance Painter and Substance Alchemist software.
Indie subscriptions – for those with revenues under $100k/year – cost $19.90/month; Pro subscriptions – for those with revenues between $100,000/year and $100 million/year – cost $99.90/month.
Read more about the Substance Source Signature Series on the Substance blog
Related posts:
Tags: Adobe, alien, Allegorithmic, architectural materials, Art Deco, Ben Wilson, brick, Bungie, CD-Projekt RED, Chris Hodgson, coral, Daniel Thiger, Don Arceta, download, fabric, flagstone, flesh, flooring, free, glass, ground, Haussmannian, island, Javier Perez, Jonathan Benainous, leather, library, machinery, marine, Mark Foreman, material, naughty dog, NET, ocean, paving, PBR, planks, Playground Games, PlayStation, price, rock, SBS, SBSAR, Sci-Fi, sea, ship, Signature Series, Space Shuttle, space station, spacecraft, spaceship, stakes, stone, straw, Substance, Substance Source, thatch, tiles, timber, Victorian, wall covering
Earlier this summer, we started talking about our plans to bring content to Substance Live. Substance Source is now here.
If there is a driving force at Allegorithmic, it is the respect we have for artists.
And it is that very respect that led us to develop tools that are here to help artists in their creative journey. The Substance tools are not designed to impose a particular workflow, technique or style. They don’t trap creators in a walled garden – regardless of how beautiful walled gardens can be.
Artists should be FREE and this freedom should be inalienable. Tools should adapt to the artist, not the opposite. I certainly hope the Substance toolset reflects that philosophy and serves only to empower artists.
Airpods 2 iphone 6. Now we also believe that artists need inspiration, as well as the fundamental elements necessary for creation, including samples and references that help ignite the process, or simply make it more efficient and focused on what truly matters.
Artists need sources for all these things.
Today I am particularly excited because we are introducing Substance Source.
Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content.
So we have started gathering a large, versatile set of materials, created by us as well as by selected partners. This library will grow continuously. We are also in contact with more partners to grow the ecosystem of styles and techniques, while focusing on what truly matters to artists.
Of course, the word “free” has two meanings. We wanted to build around both of them, so we are providing access to Substance Source at no extra charge to all Substance Live subscribers since freedom and inspiration are the heart and soul of Allegorithmic.
Substance Designer Student
Substance Source is one more branch of the ecosystem of texture and material creation initiated by the tools you know. We hope you like what you find there, and that this proves both empowering and liberating.
– Sébastien Deguy
Founder & CEO – Allegorithmic
Founder & CEO – Allegorithmic
A Physically Based Material Library with Something for Everyone
Substance Source is a library of physically based materials packed with assets for taking your texturing, material-making and 3D art even further.
Substance Source is a library of physically based materials packed with assets for taking your texturing, material-making and 3D art even further.
There is something for everyone in Substance Source, from procedural Substance materials to hand-painted materials to 100% physically based scans. Regardless of your style, creative vision or workflow, Substance Source works for you.
Ever-Growing
Substance Source will grow continuously with regular additions of new assets and the addition of new parameters and options to existing materials. Thanks to an implementation of Sketchfab’s 3D visualization technology, users can look over assets from any angle.
Substance Source will grow continuously with regular additions of new assets and the addition of new parameters and options to existing materials. Thanks to an implementation of Sketchfab’s 3D visualization technology, users can look over assets from any angle.
Customizable for All Your Projects
Generate infinite variations from a single .sbsar file. Get all outputs needed for any workflow: Classic, PBR metallic, roughness, specular and gloss.
Generate infinite variations from a single .sbsar file. Get all outputs needed for any workflow: Classic, PBR metallic, roughness, specular and gloss.
How Much Does Substance Designer Cost
Game Engine and Renderer Ready
Use the Substance material anywhere or export the textures to any game engine or renderer.
Use the Substance material anywhere or export the textures to any game engine or renderer.
PRICING
Substance Source is now part of Substance Live. If you’re a subscriber to Substance Live, content is now included in your monthly plan:
Substance Live Indie
Soulver 3 0 4 equals. Substance Live Indie subscribers now have 30 downloads a month included in their plan at no additional charge: the plan is still priced at $19.90 per month. Just log in to Substance Source using your current Substance Live account information to start downloading assets.
Soulver 3 0 4 equals. Substance Live Indie subscribers now have 30 downloads a month included in their plan at no additional charge: the plan is still priced at $19.90 per month. Just log in to Substance Source using your current Substance Live account information to start downloading assets.
Substance Live Pro
We are also rolling out Substance Live Pro for our pro customers (annual revenues between $100K and $5M). Substance Live Pro includes the same access to the latest versions of the Substance toolset, plus 50 downloads a month from Substance Source, for $99/month. (Get more information about Substance Live.)
We are also rolling out Substance Live Pro for our pro customers (annual revenues between $100K and $5M). Substance Live Pro includes the same access to the latest versions of the Substance toolset, plus 50 downloads a month from Substance Source, for $99/month. (Get more information about Substance Live.)
Substance Source for Pro/Studio and Enterprise
Pro/Studio customers can make a one-time purchase of access to Substance Source from the Allegorithmic website.
Pro/Studio customers can make a one-time purchase of access to Substance Source from the Allegorithmic website.